li.的博客
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控件:ICSharpCode.SharpZipLib.dll
代码:
.....
using ICSharpCode.SharpZipLib.Zip;
.....
/// <summary>压缩文件</summary>
/// <param name="filename">filename生成的文件的名称,如:C\123\123.zip</param>
/// <param name="directory">directory要压缩的文件夹路径</param>
/// <returns></returns>
public static bool PackFiles(string filename, string directory)
{
try
{
directory = directory.Replace("/", "\\");
if (!directory.EndsWith("\\"))
directory += "\\";
if (!Directory.Exists(directory))
{
Directory.CreateDirectory(directory);
}
if (File.Exists(filename))
{
File.Delete(filename);
}
FastZip fz = new FastZip();
fz.CreateEmptyDirectories = true;
fz.CreateZip(filename, directory, true, "");
return true;
}
catch (Exception)
{
return false;
}
}
/// <summary>解压文件</summary>
/// <param name="file">压缩文件的名称,如:C:\123\123.zip</param>
/// <param name="dir">dir要解压的文件夹路径</param>
/// <returns></returns>
public static bool UnpackFiles(string file, string dir)
{
try
{
if (!File.Exists(file))
return false;
dir=dir.Replace("/","\\");
if (!dir.EndsWith("\\"))
dir += "\\";
if (!Directory.Exists(dir))
Directory.CreateDirectory(dir);
ZipInputStream s = new ZipInputStream(File.OpenRead(file));
ZipEntry theEntry;
while ((theEntry = s.GetNextEntry()) != null)
{
string directoryName = Path.GetDirectoryName(theEntry.Name);
string fileName = Path.GetFileName(theEntry.Name);
if (directoryName != String.Empty)
Directory.CreateDirectory(dir + directoryName);
if (fileName != String.Empty)
{
FileStream streamWriter = File.Create(dir + theEntry.Name);
int size = 2048;
byte[] data = new byte[2048];
while (true)
{
size = s.Read(data, 0, data.Length);
if (size > 0)
{
streamWriter.Write(data, 0, size);
}
else
{
break;
}
}
streamWriter.Close(); } } s.Close(); return true; } catch (Exception) { return false; } }